gameDec 26, 2025, 5:36 PM UTCDDR Status Summary (2025 Edition)With 2025 coming to an end, I summarized my current DDR progress, looked back on what I achieved this year, and thought about what to work on next year.
gameDec 15, 2025, 12:45 PM UTCOrganizing What I Learned in SF6 (From Diamond to the Doorstep of Master)I started Street Fighter 6 and finally reached the big milestone of Master. This is the second post summarizing what I learned starting from having zero fighting-game fundamentals. From a beginner-to-intermediate perspective, I look back on the essentials and share them.
gameOct 1, 2025, 11:45 AM UTCWhat I Learned From Street Fighter 6 (Beginner to Diamond)I’ve been playing Street Fighter 6 for a while now. Starting from zero knowledge of fighting game fundamentals, I’ve summarized what I’ve learned along the way. It’s also a great game for learning the basics of fighting games.
gamereviewJul 14, 2025, 9:55 AM UTC"vivid/stasis" Review: Story x Rhythm Game x Puzzle x More (Almost Spoiler-Free)This is a review of vivid/stasis, a free game that combines story, rhythm game, and puzzle elements. It's an incredibly fun game that I've been playing for nearly 100 hours and still continue to play. In this article, I'll share its charm and mysteries with as few spoilers as possible.
gameNov 7, 2024, 4:05 PM UTCRhythm Game Progress (Nov 2024)I've summarized my current status and challenges in IIDX and DDR. My personal life was full of events, but I'm glad my fundamental skills seem to be steadily improving. Winter is a tough season for rhythm games, so I'm worried about the future.
gameAug 31, 2024, 5:20 PM UTCCurrent State of IIDX and the Path to KaidenI've organized the current state and challenges of IIDX. While I feel I've overcome a slump and improved my skills, I still feel far from achieving Kaiden. After organizing the current situation and identifying future challenges, I've begun to question whether the key to this music game might simply be pressing buttons in rhythm.
gameAug 26, 2022, 8:00 AM UTCStrategies for Uncleared ☆11 ChartsThis blog post contains strategies for uncleared IIDX ☆11 charts. It summarizes the difficulty and approaches, and is published in case it might be helpful to others. In particular, since I struggle with scratch charts, most of the strategies are for scratch-heavy charts.
gameFeb 25, 2020, 2:30 PM UTCThirteen Sentinels: Aegis Rim ReviewThis is a review of Thirteen Sentinels: Aegis Rim. The ADV part has high-quality story, graphics, and sound, with a system that includes action elements. The diversity of characters and the mechanism of switching perspectives are particularly well-done, allowing for smooth progression through the complex story. However, there were fewer surprising elements in the story, and the timing of information disclosure was unsatisfactory in some parts. The tower defense part tends to become repetitive, but overall it's a high-quality work.
gameApr 7, 2019, 4:54 AM UTCBraid ReviewThis is a review of the puzzle game "Braid". The characteristic "time-rewinding" operation serves as an element that enhances the quality of the puzzles. Various gimmicks and world-building are also of high quality, and there is a high degree of freedom in progression. However, new operations and knowledge may be suddenly required in some cases, and the volume is slightly on the lower side. The story is complex, so the Japanese setting is recommended.
gameJan 8, 2019, 9:40 AM UTCHer Story ReviewHer Story is a game characterized by its distinctive game system and highly flexible progression. Players operate a police database to explore the story of a woman whose husband has gone missing. The core parts of the game become challenging, and the game balance is well-adjusted. Subtle visual effects and elements unrelated to the main plot create a flavorful atmosphere. However, the criteria for completion are unclear, which may result in a lack of sense of achievement.
gameDec 10, 2018, 8:23 AM UTCLiEat ReviewI was attracted by the cute jacket and purchased LiEat. Having completed the trilogy set, I'm writing an overall review. This game excels in graphics, characters, and world-building, but other elements are thin, making it different from what I expected. However, being short and cheap, it's not a loss to play.
gameDec 4, 2018, 8:48 AM UTCA Hat in Time ReviewA Hat in Time is an excellent action game, particularly well-done in its puzzle elements and world-building. The protagonist is an alien who uses the power of hats to progress through stages. Overall, it's a pop and cute action game with solid content. The puzzle elements are well-integrated, reducing stress. The resources are well-crafted, especially the protagonist's motions and BGM. However, some puzzles can be brute-forced, and motion sickness might be an issue.
gameOct 5, 2018, 9:26 PM UTC"Finding Paradise" ReviewFinding Paradise was anticipated as a sequel to To the Moon, but I feel it didn't exceed expectations. The good points from the previous work are carried over, with improvements in story crafting, BGM, and background graphics. However, the story development became predictable, which diminished the sense of excitement. Nevertheless, it leads to the next installment, and those who enjoyed the previous work won't regret playing it.
gameSep 27, 2018, 2:14 AM UTC"To the Moon" Review"To the Moon" is a game with a noteworthy storytelling style. It takes an unusual approach of traveling from the present to the past, which is well-suited for tying up loose ends. It's also brimming with emotion, with the BGM and pixel art enhancing the atmosphere. However, there are some shortcomings in terms of system and gameplay. It's a highly valuable game to play while studying English.
gameSep 22, 2018, 7:13 PM UTCThe Witch's Isle - Spoiler-free ReviewI completed The Witch's Isle. While it doesn't have many puzzle-solving elements, it's a work that offers plenty of enjoyment in discovery. Exploration is the main focus, and the tricks using character perspective changes are interesting. The graphics and sound effectively convey the game's atmosphere, making it perfect for 2D RPG lovers.
gameJun 1, 2018, 8:46 PM UTCInteresting Aspects of Crypko and What Might Happen NextCrypko is a blockchain game that utilizes AI technology. Users can collect anime character cards generated by AI, and perform fusion or trading. The game's features include high-quality AI-generated faces and incorporation of real-world genetic elements. The game system also incorporates elements of social games, making communication between users an important aspect.
gameDec 17, 2017, 3:56 AM UTCGetting Over It Strategy? vol.3It's really tough to make progress in "Getting Over It with Bennett Foddy". This time, I'll challenge myself to overcome new obstacles while maintaining the momentum from last time. I managed to overcome the gap known as the "trash can" and grabbed onto the red iron beam at a steep angle.
gameDec 10, 2017, 5:50 AM UTCGetting Over It Strategy? vol.2I'm continuing my strategy for Getting Over It with Bennett Foddy. I'll ride the arrow, climb the house, and challenge the pipe. There are two patterns to climb, and it's up to the player's skills to choose which one to use. While introducing techniques to overcome each difficult point, I'll also show you the stressful side of the game.
gameDec 7, 2017, 6:06 AM UTCGetting Over It Strategy? vol.1The author, who has challenged the self-torture of playing "Getting Over It with Bennett Foddy", will introduce the game and provide strategies for overcoming the initial difficulties. This high-difficulty game is notorious for its poor operability and backtracking, which torment players. From crossing trees to overcoming rocky cliffs, smooth rocks, and arrows, we will introduce techniques for overcoming each obstacle while revealing the stressful aspects of the game.