keyboarddevelopmentcue2keysApr 2, 2026, 11:25 AM UTCI Participated in Keyket 2026I participated in Keyboard Market Tokyo (Keyket) 2026. I distributed my new custom keyboard, "Cue2Keys 2," and thankfully sold out. In this article, I share the preparations in advance, what the event day was like and how it felt, the improvements I made to exhibiting this time, and my ideas for the next version as well.
keyboarddevelopmentcue2keysMar 14, 2026, 8:00 AM UTCKeyket 2026 Product LineupAt Keyket 2026, held on Saturday, March 28, 2026, I will be offering Cue2Keys 2, the next-generation model of the full modular custom keyboard "Cue2Keys" that I offered at my previous appearance. The main offering will be the Starter Set DX, with event-limited colors and discounted pricing. In this article, I summarize the lineup and related information for Keyket.
keyboarddevelopmentcue2keysFeb 22, 2026, 2:06 PM UTCCue2Keys 2 Features: The Second Generation Full Modular KeyboardCue2Keys 2 is a full modular keyboard that modularizes the keys themselves, making additions and layout adjustments easier. There are also input devices such as trackballs and rotary encoders, and you can freely decide their positions and counts to build your configuration. No soldering is required, so you can start using it easily and expand it step by step. It suits people who want to keep modifying key counts and layouts. In this article, I summarize and introduce the features of Cue2Keys 2.
gameDec 26, 2025, 5:36 PM UTCDDR Status Summary (2025 Edition)With 2025 coming to an end, I summarized my current DDR progress, looked back on what I achieved this year, and thought about what to work on next year.
gameDec 15, 2025, 12:45 PM UTCOrganizing What I Learned in SF6 (From Diamond to the Doorstep of Master)I started Street Fighter 6 and finally reached the big milestone of Master. This is the second post summarizing what I learned starting from having zero fighting-game fundamentals. From a beginner-to-intermediate perspective, I look back on the essentials and share them.
keyboardDec 1, 2025, 3:00 PM UTCControlling a Keyboard from Your PC with QMK Raw HIDQMK ships with a Raw HID feature. It is niche and rarely used explicitly, but when you leverage it you can offer end users very handy capabilities. This post introduces the feature and summarizes what you need, plus the basics of implementing it.
gameOct 1, 2025, 11:45 AM UTCWhat I Learned From Street Fighter 6 (Beginner to Diamond)I’ve been playing Street Fighter 6 for a while now. Starting from zero knowledge of fighting game fundamentals, I’ve summarized what I’ve learned along the way. It’s also a great game for learning the basics of fighting games.
keyboarddevelopmentcue2keysAug 2, 2025, 9:57 AM UTCThe History of Cue2Keys: From Development Start to Initial Sales (Part 2)This article covers the development of "Cue2Keys" from the prototype stage through the first production run, describing the iterations, tradeoffs, and design details at each phase. As the second part, it records the development history of each module in detail.
keyboarddevelopmentAug 2, 2025, 9:55 AM UTCThe History of Cue2Keys: From Development Start to Initial Sales (Part 1)This article covers the development of "Cue2Keys" from the prototype stage through the first production run, describing the iterations, tradeoffs, and design details at each phase. As the first part, it focuses on the overall motivation and core concepts.
gamereviewJul 14, 2025, 9:55 AM UTC"vivid/stasis" Review: Story x Rhythm Game x Puzzle x More (Almost Spoiler-Free)This is a review of vivid/stasis, a free game that combines story, rhythm game, and puzzle elements. It's an incredibly fun game that I've been playing for nearly 100 hours and still continue to play. In this article, I'll share its charm and mysteries with as few spoilers as possible.